how disappointing.

So last night, I was very disappointed with our presentation.

Many of our sounds and music were not implemented or updated. That, and when they did play, the volume on the speakers was very low. I was terribly disappointed. I felt like all of the sound team's hard work was thrown aside. However, it seems like they were also having trouble displaying some of the other things the artists and programmers had worked on, so overall, I felt awful; our presentation far from reflected the hard work the team as a whole has put forth. Afterward, when talking about my disappointment in the soundscape and music, I was told that sound/music is just an afterthought. I was deeply offended, even moreso, because I was told this from a fellow sound team member.

Really, now. Your experience in game is at a completely different level with the absence of sound. It's like watching an old silent movie, or similar to watching a silent horror movie, all of the dramatic elements or psychological presences have been eliminated. I was terribly disappointed. Sound makes things believable. When you walk into a theatre, do you hear dead silence? No. Sometimes there's chatter, other times, the low hum of machines and popcorn, the sound of your footfalls, and maybe a crunch of popcorn under your feet. Our in-game theatre hub was practically silent. Our level had old music files and barely any sound. The second level was completely silent. And to make matters more awkward, Frank's Sound Design graduate class came to watch our presentation. Now really, here's a sound design class coming to watch a presentation, and there practically was no sound. . .

Granted, we still have two weeks to completely polish the game. But still. . . I wanted to show everyone how hard we have been working.

On another note, I discovered around 3:00 am that my final today is cumulative. . . oh dear.

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